Foundations of Game Engine Development, Volume 1
MathematicsEric Lengyel
- ناشرTerathon Software LLC
- سال انتشار2016
- ویرایش1
- زبانEnglish
- تعداد صفحات202
- شابک9798985358209
539,000 تومان – 1,322,000 تومانمحدوده قیمت: 539,000 تومان تا 1,322,000 تومان
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پرداخت امن
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
ضمانت اصالت کالا
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
7 روز گارانتی بازگشت وجه
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.
Table of Contents
Chapter 1: Vectors and Matrices
Chapter 2: Transforms
Chapter 3: Geometry
Chapter 4: Advanced Algebra
About the Author
Eric Lengyel (Ph.D. computer science, M.S. mathematics) has been a game engine developer since the 1990s and has been writing about it almost as long. He spends most of his time working on the C4 Engine and the Slug Library, but sometimes takes a break to perform new research in geometric algebra. He lives in Lincoln, California.
| ناشر | Terathon Software LLC |
|---|---|
| ویرایش | 1 |
| زبان | English |
| سال انتشار | 2016 |
| شابک | 9798985358209 |
| تعداد صفحات | 202 |
| قطع | B5 |
| کیفیت | اورجینال انتشارات |
| نوع چاپ | رنگی, سیاه و سفید |
| نوع جلد | جلد سخت, شومیز, طلقی |
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