Roguelike Development with JavaScript
Build and Publish Roguelike Genre Games with JavaScript and PhaserAndre Alves Garzia
- ناشرApress
- سال انتشار2020
- ویرایش1
- زبانEnglish
- تعداد صفحات331
- شابک9781484260586
825,000 تومان – 1,988,000 تومانمحدوده قیمت: 825,000 تومان تا 1,988,000 تومان
تحویل اکسپرس
حمل رایگان سفارشات بالای 1 میلیون تومان
پرداخت امن
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
ضمانت اصالت کالا
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
7 روز گارانتی بازگشت وجه
امکان پرداخت انلاین یا پرداخت حضروی درب منزل
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.
After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.
What You Will Learn
- Make use of procedural generation for dungeons, mazes, monsters, and treasure
- Pick up skills to use Phaser to build games
- Implement turn-based mechanics
- Use tile-based graphics
Who This Book Is For
Game developers who want to build something fun and who have at least some prior JavaScript programming experience.
Table of Contents
Chapter 1: Before We Begin
Chapter 2: Introduction to Phaser
Chapter 3: Dungeoning
Chapter 4: Enemies and Permadeath
Chapter 5: Treasures and Equipment Chapter 6: Character Classes
Chapter 7: Procedurally Generated Monsters and Items
Chapter 8: Procedurally Generated Dungeons
Chapter 9: Finished Game
About the Author
Andre Alves Garzia is a developer who loves web and game development. In recent years, he has published books about building games for Firefox OS and managed a web literacy program in vulnerable neighborhoods of Rio de Janeiro. He is a firm believer in empowerment through technological experimentation and thinks game development should be on everyone’s bucket list. He lives in London and wonders if the UK procedural generator is biased toward raining.
| ناشر | Apress |
|---|---|
| ویرایش | 1 |
| زبان | English |
| سال انتشار | 2020 |
| شابک | 9781484260586 |
| تعداد صفحات | 331 |
| قطع | B5 |
| کیفیت | اورجینال انتشارات |
| نوع چاپ | رنگی, سیاه و سفید |
| نوع جلد | جلد سخت, شومیز, طلقی |
محصولات مشابه

نقد و بررسیها
هنوز بررسیای ثبت نشده است.